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Confirmed for me with 2019.3.0b4 and Oculus Android 1.38.3 from Package Manager. I tried deleting/rebuilding the manifest but I had to roll back...
While this does work nicely, the colors are incorrect when working in linear space. I'm no expert but changing the vertex shader outputs from...
To take advantage of the (excellent) "automatic" hand animation in FinalIK's interaction system. Things like pressing buttons, grabbing objects...
Before I wastea bunch of time in experiments, is VRIK currently compatible with the interaction system or do we still have to use the older...
Thank goodness I found this thread and there's a workaround, because I'm currently getting this constantly (about every couple of minutes). If it...
Is there any way to speed up recalculation of dynamic meshes? On the Vita, I'm getting slight but noticeable hitching when I do this: Vector3[]...
Yep, sounds good. As I say, this is only ever something I do during development.
Updated everything for the release version, and it appears that calling Application.Quit() no longer has any effect. I was using this to speed...
Actually, to elaborate, there is still something different on the Vita build that I am having to take into account to make it match the other...
No errors were thrown up, but I'm now almost positive it was related to my incorrect use of alpha that wasn't affecting other platforms, only...
I think I've seen the same thing. Is that a fixed-function shader?
I'm seeing incorrect specular lighting with my custom shader, that makes use of the LightingBlinnPhong macro. Same code looks fine on every other...
Yes, it's definitely possible to scroll UV values this way, because I do it. However, it may not work with the fixed-function shader emulation.
Are you two also using AdMob? I get the same exception after the first run but only when I have AdMob enabled.
I hate to be one of Those People, but any idea what sort of timeframe you have for native leaderboard support? I'm trying to make a decision about...
Care to share this, or at least submit it to Unity? I require a double-tap and it almost never fires on WP8, same code works fine anywhere else....
Okay, so this is really, really weird. After trying all kinds of things, what finally worked was.. making the VectorLine members I had in a couple...
Anyone been able to get Vectrosity working with WP8 builds? I'm using the source package, not the DLL, but I'm getting this at startup:...
During the beta, BlackBerry provided Unity plugins for IAP and Scoreloop, but I can't find them now the beta list has shut down. No idea about ad...
Built for BlackBerry approval can take a while. I have a (non-Unity) Built for BlackBerry game already, and it was a couple of months before it...