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Working great here too. Thank you for all the hard work!
Hello, is there any ETA on a fix for this, or does anyone have ideas for a potential workaround? Our iOS game relies critically on Burst...
Perhaps this is the issue? Seems like my images are getting stuck when uploading. The image thats stuck here is a 336kb png. [IMG]
Hey, for whatever reason the Publish button in project creation is always greyed out for me, and the Save button isn't working either. I've only...
Works great! one problem though is that I need to have them rotate on only one axis. how can i do that with quaternions?
I'll give this a shot. I don't understand quaternions on a mathematical level, which is why I've tried to shy away from them in the past quick...
I think my brain isn't working this morning, something in my math is wrong. The missile either doesn't rotate at all, or quickly oscillates...
do you think it would be applicable in this context? I'm giving it a look now. To give you an idea of what I'm doing, there are two types of...
Currently I'm working on a project that uses text files to describe tile maps in a level layout. Each text file looks like this: xxxxxxxx x x...
Hey there. So, I'm working on a faked glow effect for my game, using massive textured alpha faded planes behind objects that I want to glow...
Wow! That looks gorgeous, best of luck!
What is surprising you about the pickup code? If something is unclear I'd be happy to make it less so. I'll be trying setting them to kinematic...
"target" is just an empty transform that the objects are pulled to, and it is set in the inspector. It's a child of the player. I probably should...
Sorry for the late reply, it snowed pretty hard here so there were a few things for me to take care of. I put together a video that illustrates...
Is there any reason a rigidbody would behave differently if its game object has been instantiated at run time vs. placed in the scene? My game...
So, first off, be sure to put your script in the correct formatting when posting. You'll see a button with a "#" sign. just select your text and...
Hey everybody. So for a little side project I've decided to start working on a sidescroller similar to castle crashers (you can move closer...
Wow! Yes, this could definitely work. This is a great starting point, but I will probably make my own both for practice and to keep things as slim...
The player is always in the air. When not on a sphere, the player is affected by gravity. That part works, I've just been turning it off with...
I plan on having quite a bit of the gameplay spent skipping around spheres (probably not quite as fast as in the video, but something similar) as...