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Late reply, but I just did: static private Texture2D MakeTexture2DFromSprite( Sprite sprite ) { Texture2D texture2D = new Texture2D(...
AFAIK the Start methods on gameobject's monobehaviours in the newly loaded scene will be called after the SceneManager.sceneLoaded event, so you...
Have you tried setting the scene as the active one (SceneManager.SetActiveScene) in the sceneLoaded callback? I cant upgrade to 5.6 to test this...
from the last paragraph of the Tips and Tricks section of https://docs.unity3d.com/Manual/MultiSceneEditing.html
Love the look of this, the facial expressions really set it apart. I hope you find a way to keep the extra animation with humanoid mecanim, to...
Hello. I bought your asset. Difficult to resist at this price point. But the current beta 0.9.4 youtube video does it no favours, with evident...
We were hit by this issue too after updating, it seems to have been documented here and should be fixed in 5.6
GoGoGadget, would you mind explaining the fog settings? I see that there parameters mostly have tooltips, so if you could confirm them (bold...
No, you're right. I also have some old workaround code I wrote (from before the events were added) still in place and that is what is actually...
yeah, I am using that event too for setting my main scene active and it works well, getting called before the Start of newly loaded objects, which...
PM Sent. Also, quick question: does the component order of the legacy PRISMAO script on the camera matter, since it is inserting itself into the...
I'm on 5.4 P2, updating to 5.4.1. Sorry if this has come up before, in fact I think I may even asked about the same error message before, but I...
If you keep the original terrain enabled, but uncheck it's Draw option, it will still do grass and other detail, plus trees. Thats a nice...
I was wondering if this tool could be modified to offer mesh simplification based on error tolerances rather than using a target number of...
Looking at this now. Now sure why we cant use chunk sizes of 256x265. That would be 65,536 vertices which conforms to the unity mesh limit. The...
Yes I realized afterwards too that you had a demo with one of these same characters. For some reason when I select Create MeshAnimator from the...
Hey, trying this out for the first time to help with an audience scene. I'm trying with free crowd models from...
I have an issue with Prism under Unity 5.4 P1. When exiting playmode in the editor and with "Use exposure adaptation" on in the prism settings, I...
For the benefit of anyone else arriving late to this, I've tried 5.4 P1, and there are some improvements I can report. There are new events you...
As I touched on above, by the time Start is called on new scene objects, it is fine to set that new scene as active. But unfortunately theres no...