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Hi, Can you file a bug report with your project? (Or a subset, or a smaller project that exhibits the same issue)
@majid6291 What's up with embedding a bunch of apk links into your message?
It shows up for me in an empty project with Recorder and FBX Exporter added (Ubuntu 21.04). Can you give more information about your project,...
On linux, Unity is enumerating camera devices by looking for /dev/video* entries and using v4l2 to check capabilities on each one it finds. What...
The issue tracker says that the fix landed in 2020.3.16
The original issue (Unknown platform passed to AudioImporter.SetOverrideSampleSettings (WSA)) should be fixed in the following versions. If you...
You can put it on the AudioListener. It's not that it doesn't work, it's that the audio mixer doesn't run in sync with the main thread, so it...
The behavior being described by most of the posters here, dspTime being the same across several gameplay frames, is expected and can be explained...
I'd recommend OnAudioFilterRead for gathering the audio data, or possibly the Unity Recorder package, if you only need support in the Unity editor.
Ok, can you file a bug report with your project? https://unity3d.com/unity/qa/bug-reporting
Ok, that's something different, then - can you post a small project that demonstrates the issue?
The backported fix has landed for 2021.1.20f1. Sorry about the delay.
Have you tried selecting Transcode in the videos' import settings?
Do you mean when setting from Awake? If so, that's not a supported scenario - set the parameters in Start or Update instead.
I mean the system's low-level mixer, in this case Unity's embedded FMOD. So if you have one filter attached to an AudioSource, the input data...
The sound manager is a native class within Unity that handles delayed loading and disposal of audio clips. If you have a project where you think...
The array is the data buffer for the mix. Unity passes it to your OnAudioFilterRead call, then when that completes, it passes it on to the next...
It's more that all threads working with managed memory need to be paused while the garbage collector is running, so that references aren't...
The audio mixer thread is always used for mixing audio, but when you use OnAudioFilterRead, that thread (permanently) becomes subject to the...
You're asking whether you can perform additional tasks on the audio mixer thread apart from filtering the audio buffer? Yes, you can do whatever...