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ProBuilder 4 changed a lot from 3.0.9. Not only are the namespaces different, but they are now using Assembly Definition files, so you'll need to...
No, it doesn't have the ability to generate compound collisions. There are some Asset Store packages that do this though. Merging them would...
Yes, you can build out from a single object with extrusion. You can also merge multiple meshes to a single mesh. On setting the entity to...
It's on the table, but not available in the current release or planned any time soon.
Yup, if you just export the ProBuilder mesh to Asset or OBJ or whatever it should work fine with VTP.
Texture blending technique varies based on shader. Polybrush is meant to be compatible with any external shader, it's just a matter of telling...
You can, and ProBuilder actually does this for you in most cases. Coincident vertices are collapsed to a single vertex when the position, normal,...
In the screenshot you've shown it looks like you have two different MeshRenderer settings. On the left the shadows are set to "Two Sided", where...
Yes, there's an API example that adds a menu item to do this quickly. Just enable it by opening "API Examples/Editor/CreateShadowObject.cs` and...
No, this is just for snapping to grid increments.
It does work in 2D, though it's designed as an editor only tool if that's what you're interested in. It does not have a distribution or array...
You could do this by using IntPopup instead of the EnumPopup that PropertyField is defaulting to....
ProGrids works in isometric scene views, yes.
That sounds about right. ProBuilder doesn't store UV2 when it's a prefab, and if you have "Auto Generate UV2" disabled they won't be rebuilt when...
That'd be a bug then. There's a case open to address this that should make it into the next update.
@adamz Are you applying the material with the Material Editor or dragging it on the mesh?
Because ProBuilder does some special stuff to make meshes behind the scenes, it needs to know when a material is applied. Currently that means...
Oh, duh. I don't know how I missed that :) Thank you.
The documentation suggests EditorApplication.pauseStateChanged as an alternative, but it does not provide the same functionality. The deprecated...
There is currently an issue with the Asset Store downloading the incorrect version of packages. No matter what version of Unity you download from...