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Per the blog post above, they already have their licenses back. So far I'm very happy. I'm sorry to Joachim for all the problems all this...
The new terms are live: https://unity3d.com/legal/terms-of-service/software By my initial skim, it looks promising. There seems to be no...
My thoughts the next day: The experience devs had with Improbable yesterday seems like it should have been avoidable - it seems there was no need...
If Unity sees uses emerging that they feel they should get an extra cut on, I think ideally this should be done in an open and transparent way. So...
This is some welcome clarification (and I love you Joachim), but I still have some questions. Like I worry that it's a case that Unity is OK with...
Indeed. Would be happy to pay an upfront fee if there was a guarantee of no terms changes.
I don't think this will affect you selling your game on Steam. However I think it would affect you hosting your own game servers. Today you can...
If I may offer some feedback: If this terms change refers purely to the where the editor runtime can be executed, then please just clarify and we...
I'm not sure if this is what you're after, but have you tried a multihashmap? Where a tile index could map to a list of unit ids. It allows...
Oooh... I think I solved it. Sorry! It's a gotcha that might be useful for others to know about: Basically I had a system with a burst compile...
Hey all, I have some ECS/Job system code that I'm experimenting with. There is nothing being rendered, it's 'pure' cpu computation. When I run...
Thanks tertle! I'll see if I can dig into the sourcecode to find a faster way to clear, based on some assumptions around my use case.
Anyone have any suggestions for fast clearing of Hashmaps/MultiHashMaps? With large hashmaps it can get fairly slow. There doesn't seem to be a...
To answer my own question - seems you can used Interlocked compare/exchange to do pretty arbitrary read/write operations on a value in a...
Hey everyone, I'm looking to create a custom native container, and am using the NativeCounter example as a starting point. I noted that it uses...
Fantastic, this fixes the exception. Thank you!
I'm wondering if I've run into a bug, or am just doing something wrong. I have a an array of floats that I'm using to define a variation e.g....
Thanks so much!
This asset looks very useful. I see source code is provided, which is great. I've been doing some custom rendering work using CommandBuffers to...
It seems the issue was in using a domain name rather than an ip address in the client connect call. Using an IP address and I can get a basic...