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Hey, been using ex2d for a while now--it works great and I really enjoy using it--i was just wondering if you guys might ever get your own forum?...
I just had a similar error: Looks like it happened because I defined a variable named "id" in both my District class and it's base class...
Best guess atm: Your fixed timestep might be too high.
Might be too late now (or not what you're looking for) but I would have split the track up into custom segments in the 3d modeler, created custom...
Awesome collection! Here's mine: http://www.tforden.com. I'll be adding some unity dev articles when I get some time.
I installed along side 2.6, just put it in Unity3 folder; both seem fine. Thanks for 3.0, Unity is amazing as always.
Looks like my peerblock was stopping the connection, my bad. Great game though, amazing work. I love the style of gameplay you're going for....
Not connecting :(
if it doesn't have to completely precise, you could scale the cylinder based on the screen width, getting lower as the resolution gets higher......
Just a guess, but you could try something like taking the screen coords of the box and the coords of the gui and compare them to see if they...
hmm.. Not sure, Unity Player is sometimes giving some strange errors. I'll look into it. If it's the web version please try reloading the page,...
Thanks Eneza! ya, it's difficult, but it's also fun. For me, it's mostly about committing to it 100%. Sounds dumb but really, if you have a good...
lol, i know the feeling :D
awesome really, really looking forward to 2.0.
Hi again, Just finished version 0.64 of Kaizer. The new release fixes a LOT of the old bugs and adds some updates as well. Find out more about...
that's lookin pretty good. What is this based on?
Thank you; glad you like it!
Hi guys/gals, I just released my game Kaizer in time for the Unity Giveaway over at indieDB and hoped to see what other Unity developers think...
in the GUI element add a script that sends out a message on mouse enter, and one that tells when mouse exits. For the object you're NOT trying to...
the trees example might work even better with some Unity Fog effect added in. A multilayer approach kinda thing... :D But very nice overall