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Having the same problem on a Windows build. Works fine on Mac. Did you solve your problem?
No, the version used was the one in which the game was built and I guess I cannot go back now. In this particular game (not any of the rest)...
Today I found the weirdest thing. One of the games, the only one that was updated and compiled with Unity 2021.3.2f1, has the same problem. While...
Thanks Andrew. No, the file names are different. What I did is a Reload (calling a second SendWebRequest when the error appears) and then it loads...
We are implementing a game store based on AssetBundles. So far able to download and use 4 different types of game assets (out of 8). For the most...
Not all, in our case 5 games out of 22, all compiled with the same Unity version. All sharing the same libraries and settings. Pretty weird.
Hello Kurlak You mention: " In order to use Store first need to integrate Login." If I just want to have a payment solution, why do I have to...
In our case, the problem happens in 5 out of 22 games. All created with the same Unity version (Unity 5.0).
We have several games, impossible to update them in a reasonable time. We need a solution for the current version. They used to work for several...
Hi Takohi. Is this plugin still supported? Yesterday I purchased it but it does not seem to work. And your tutorial page does not load.
Is it fixed?
Hi Jeff I was able to create a local test build, that runs without going through TestFlight. However, when running it, several errors are...
Well, It seems that you are right and testing is now supported by TestFlight on Mac as well. At least I tried all possible ways to get rid of the...
Same problem
No TestFlight. I use TestFlight for iOS Apps, does it work for Mac Apps as well? What I do until now is codesign and productbuild from Terminal.
Well, checking on the "Unavailable Product" problem. I found out that I was trying the iOS version instead of the Mac version. After revising the...
Thank you Jeff. I get the following error when opening the sample project: Assets/Scripts/MyIAPManager.cs(140,28): error CS1061:...
When running the app and checking the console. There is not an error. But this log... [ATTACH] So it seems that is the validation that is...
Sorry I forgot to mention this is a MacAppStore game. I am building the OSX binary directly from Unity and performing the codesign and...
This game was published a couple of years ago with Unibill for IAP. Recently (3 months ago) I integrated the new Unity IAP and testing was...