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Will this work on mobile?
anyone have any ideas?
This was built from my Macbook Pro
I have Unity 4.6b21 and was making Windows and Mac builds for our game. For some reason, however, my Sqlite Dlls are being stripped from the...
I used Unity 4.6B21 and the Unity Entitlements Tool. Submitted with no problems now.
bump
I was testing a build of our game for the mac app store. We have a launcher app and the actual game app. The game app is located in...
I don't understand why there can't just be a checkbox for reimporting assets. If there are no changed files, a checkbox like this won't cause any...
Thanks for the info. I was using the official sony saving features. If they are indeed not supported, I will forego using psm for now,
The code I am using works on the Vita Dev Kit. It correctly writes to the sd card of the device. For some reason, the same code will not execute...
I keep getting this whenever I build. there are save functions in the game so obviously nothing happens when they run. There is a 32gb SD card in...
You can see in the example that the cubes all slow down or speed up to wait for the rest of them to get to the target point. This is not what I...
bump. any suggestions? forced to use itween at the moment and it is a little heavy for my taste.
additionally, that time param has to be a different integer altogether.
Seems to be related to the "time" param. When I have all the objects with the same time, they all wait to run oncomplete until all of them have...
not sure if this has been mentioned before but i am having an issue where if multiple objects are using the same script with something like:...
enable/disable bug still present in 4.3.3
Having the same issue. Not sure if it doubles the draw calls but there are far more than I had prior to using the new sprite system. Also, I did...
is there an eta on static batching for sprites?
Ah, I see. I thought it was going to create a sheet like how Sprite Manager 2 creates them. So is this feature just for like memory saving purposes?