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So if anyone is updating Everyplay from an old version and can't get a build working, this is what happened to me: The old version of the plugin...
@SimonDarksideJ @Assassinbeast In case either of you still care (or anyone else comes across this thread), there *is* actually a method that...
Thanks for your response, though I'm not sure I was clear enough earlier. I can't actually build with Mono scripting backend and stripping...
Further info: If you know your IEventHandler target and/or want to target only a specific handler of the event on a certain gameObject (and not...
I can build successfully with the .NET 2.0 subset when using the Mono scripting backend, though for a different reason, I have to change the...
I believe it also happens with .NET 2.0 (but definitely not with the .NET 2.0 subset) when building with Mono backend.
I have a similar issue with .GetValue() Unity 4.6.6p3 IL2CPP .NET 2.0 Universal architecture I can't fix this by switching to the subset because...
I have a similar problem with the Linker. Unity 4.6.6p3 IL2CPP .NET 2.0 Subset Universal architecture It works with the full .NET 2.0, but then...
Unity 4.6.4p4 XCode 6.3.1 Creating a new XCode project each time
Updated Social Networking & Etcetera & no changes. (shouldn't matter with the build process, but just ruling out strange possibilities)
I'm using an updated version of the IAP Combo (i.e. StoreKit for iOS) and older versions of: Social Networking Combo, Etcetera, & Etcetera 2
Ran into the same problem with Unity 4.6.4p4, newest Everyplay, newest Prime31. Using either fix seems to solve the failed build, but gives me...
I'm having the same issue and have tried the fixes from this thread to no avail (both the [PostProcessBuild(-1)] and the Prime31 GUID lookup fix)....
For anyone else who happens to stumble upon this code, there is an error that will give you only every other triangle around the perimeter. Just...
Ok, for anyone who's still struggling with this, the solution is pretty simple, but as of now undocumented. Replace foreach (int...
Sorry to necro this thread, but I fixed a couple things with the script to make it more usable. I fixed the bug @artbyalex noticed (was missing...
This happened to me when I copied my folders over from Google Drive. They have the little folder icon that's specific to google drive folders and...
What does it mean that my Sprite Packer is greyed out and says "Developer Preview"?
Same here. This is really frustrating when you need to cross reference articles.
I'd be interested to see if this has changed now that Unity doesn't need to import quads.