A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I should have said few stuffs about it, sorry for that. All my repos in github are meant to be used in 2021.3+ in favor of C# 9.0 AttributeExt2...
Your ability classes can inherit from IAbility interface and Weapon class can have a reference of IAbility like this: [SerializeReference,...
No. DOTS is a collection of tools and "Tools for the job" applies here. Doing DOTS where it does not make sense will hurt the project's...
Stumbled across this issue just now. GetComponentInParent is buggy, it does not have any overloaded version that can let us control whether we...
My attempt for a generic save system. https://github.com/kaiyumcg/KSaveDataManager It has a three concepts. Saving small atomic data such as...
Gameobject or component should not directly trigger cinematic events. They should call the method(i.e. CheckDoor(Gameplay tag)...) on the level...
This is what I see on Level Blueprint: It should contain logic related to a specific level. Suppose that Level A has a specific set of events that...
Or UE. ;) LevelBlueprint is the closest I can think of this.
I wonder the usage of these.
While I frequently use this approach for hypercasual and midcore games, I wanted more elegant solution. Currently I implemented hierarchical tags...
I do not know the nature of your project. But here are roughly what I needed a while back. I did not find anything for them in unity, but many of...
He was simply being objective and practical. ;) I agree with Hippocoder on "the tool for the job" point. There are areas where unity wins clearly...
This is pretty pathetic and thanks to this thread, shadow is working for me now.
This forum needs "love" button in addition to like.
well, I like many aspects of unity and I also love many stuffs about of UE. My certain projects have to be made in unity due to many reasons...
"Inheritance with composition"---I love this motto and this helps me building bigger projects. I also hate unity's way of handling animation,...
The code does execute. If the camera is top down and tilted around x axis(mine is around 43 degree) then above certain amount of world space...
So apparently my camera is angled and the screenspace value exceeds maximum value of float. Then it gives garbage value. Also the output...
I am trying to draw a UI corresponding to a 3D game object in the scene. The target game object is out of the screen. So I would draw an arrow in...
For using as concept arts(to build an environment or character or maybe the game idea itself), I think there is no trouble since those images...