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Hello all, Does anybody know how to reset/set orientation for the FPSCamera component? Try as I might I cannot rotate it to face another object,...
I just bought this package in a bit of a rush as I'm on the IndieCade/Oculus VR Jam, in the hopes of using it to build stunt tracks with loops...
I'm trying to configure the skidmarks system to always draw skidmarks. I am driving on sand dunes, and would like tire marks to always be left...
I just released a VR demo of vBuggy on the Oculus forums for anyone interested: https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=1728...
I bought this most excellent package for my vBuggy game, and it works great! Got it integrated in no time, very easy to modify the labels on the...
I just purchased this most excellent package and, as far as I have seen so far, this is a masterpiece. I'm truly astounded by how complete the...
Great success! This was exactly it. The Oculus camera controller was setting the far clip distance to 1000 for both cams on run. I can now see...
I've tried having one of the cameras tagged as MainCamera, as well as tagging them both. Have set clear flags to Depth only on both cams. Still...
So I bought the package, and after some initial experiments I cannot manage to get the clouds to display on the Oculus cams. This is what I get:...
Derp! I re-read that properly this time :D Love the zombie drowning game idea!
Are you sure that's not just gravity affecting your player object? Sounds like you'd want both things to be possible, i.e. jetpack behaviour vs...
The main issue I've encountered with the Rift so far is that most effects don't take into consideration the sideways roll of the camera, which is...
Hi Sundog, Just finished reading through all the material I could find on SilverLining, and it's looking mighty good so far! One thing I thought...
Really interested in this package. 2 projects I'd want to use it for, both in VR: · Dune buggy type game, big jumps and crazy suspension. So far...
Amazingness! Will give it a test in a bit and report back. EDIT: Works great!
Hi DC, I finally bought your excellent kit, and I'm starting to do some tests. One of the projects I'm working on is a VR demo for the Oculus...
Big shout out to the winners, well done! Also a big thank you to the judges for taking the time to give such excellent feedback :D It's been...
Yea I've checked the store for this like 150 times in the past few days... the suspense is killing me.
I thought the 'static dummy' approach of having a ship outside the scene with normal gravity and no movement controlling a 'dummy' player on the...
Really very interested in purchasing this package, where can I read up on what exact functions are provided for working with gravity? I'd love to...