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ABI 1.5 is now in the asset store! Main changes are new priority updates giving substantial performance improvement when many imposters are visible.
Stippling (smooth LOD transitions) works by fading out the model while fading in the imposter (and vice versa) according to a noise texture; so...
Yes and no. The way I tackled this is by having a lighting parent GameObject that you drag into the script - this gets disabled and re-enabled...
Thanks!
Hi SoulSaga, Thanks for your kind words and support in purchasing this! - The imposters are naturally exported to OBJ files (as well as...
It should look like the youtube? You can also set the lod scalar which changes the projected size (screen-space error) for when the model changes...
Alright, I can look into this for improving the mobile performance on older hardware when I have some time or if the sales go well. Thanks both...
I had mentioned something on the lines to this in Manual.pdf - its best to assign the "Mobile/Particles/VertexLit Blended" to the generated...
Choosing one plane with the current system creates undesirable popping artifacts. You'd need to support a more traditional imposter approach (as...
I just added priority updates to version 1.5 which greatly increases performances when you have about 10,000 imposters visible. This update should...
Hello everyone, ABI has just been released! [attach] What is it? Automatic 3D Billboard Imposters (ABI) is an automatic level of detail...