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Is it possible to set the mouse position with rewired? It seems that in Unity5 http://docs.unity3d.com/ScriptReference/Cursor-lockState.html is a...
It also doesn't fully work in a standalone build. The cursor is still able to move over the title bar. Am I the only one with this problem? For...
Am I the only one with this problem? Does Cursor.lockState = CursorLockMode.Confined; work for you in the editor?
I have found: http://docs.unity3d.com/ScriptReference/Cursor-lockState.html http://docs.unity3d.com/ScriptReference/CursorLockMode.Confined.html...
I still somewhat new to unity and I recently had a look at the new multiplayer system in 5.1. What bugged me was that I always had to manually hit...
Really? I have read somewhere that you can actually swap from p2p to client/server at any point without changing the code.
Yeah I have already done that but they are only useful for getting the general feel of the engine. I think I will create a simple game as best as...
Haha I think we might have some very different opinions. I learned a lot in the last past 3months going though the unreal source code. But then...
That is not what I meant by "advanced", I am not talking about language features or API features. I am more interested in a medium sized project...
I don't think unity built in networking is authoritative and photons site is flooded with marketing and the examples don't work with Unity 5...
Originally I started my project in Ue4 but the compiles times are killing me and I don't want maintain my own language bindings. I am not sure...
I downloaded all the example content and I went though some of the stuff in the "Learning section" but it seems most if it is targeted for a...
i5 2500k 8gig and ssd. I am managing all headers by myself and I don't use unity build which gives me better build times. A change in...
That's what I thought, but it was worth a try. The thing is I am still evaluating if I go with Ue4 or Unity. I have now evaluated Ue4 for 3 months...
I just found out that Unity 5.1 has UNET support, the problem is that the beta seems to be for pro users only. I have found some subscriptions...
I read though the source code and it seems that BP is just calling c++ functions, so I think it should be roughly as fast as pure c++. But I...
It is not that hard because unreal provides a lot of base classes that handle all the important stuff for you. For example if you extend from the...
Thanks this cuts my compile times down from 45 sec to 8 sec. Edit: I switched my project to an SSD that's why the compile time dropped so heavy....
My first experience with UE4 is quite pleasant. Using c++ in ue4 isn't hard because you will use 99% of the time their game code, I think it's not...
What are the licensing problems? I quickly skimmed over http://mono-project.com/FAQ:_Licensing and two libraries are MIT / X11, the runtime is...