A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Please log a bug and post the number, we can't do anything unless we know what is happening.
We have fixed this btw, it will be in a future beta, not sure of the exact one but it will be there for release.
We'll look into this, I can see where it's coming from it might not be a trivial fix.
We are in the process of figuring out how to properly do overrides that unifies MaterialPropertyBlocks, Entities Overrides, and GRD support. It...
Synty also makes these assets available outside of Unity I believe.
Hi all, once again for any issues you think you have found or weird situations: Please log a bug with the repro project linked in this thread. We...
Oh no. I made a typo. We DO NOT intend to have multi draw indirect in Unity 6. We will be investigating it at a later date. Sorry. Really...
1/2: (assuming you mean multi draw indirect and not mesh draw indirect): We do intend to have multi draw indirect for Unity 6. GPU Resident drawer...
We have a pretty big graphics team and we increase and decrease the number of people on projects depending on need and priorities. Right now we...
For a number of the responses up in the thread there are some performance issues that we would like to dig into on our side. Posting a timeline...
Hi, this should be fixed in either the next or next next beta. We have changed how we are doing lightmapping due to a number of shortcomings with...
Depends on the configuration you use: Instanced rendering with no occlusion: - Just standard instance rendering. Instanced rendering + occlusion...
I'm still here and still working :) Not sure why the marker above my name has gone away. We're still improving and fixing reported issues in the...
We'll have to check this - when we added occlusion culling we might have broken the fallback (well it will still fall back... but you can't build...
Can you raise a bug with a reproduction project so we can take a look?
Those allocate bins jobs are taking waaaay too long. I've done some testing locally but can not reproduce what you are seeing though. Can you...
I'll poke one of the shader guys, there is some specific ordering here that is important.
https://forum.unity.com/threads/introduction-of-render-graph-in-the-universal-render-pipeline-urp.1500833/
Rendergraph will be 'the way' moving forward for rendering features so are going all in on it when it comes to new things like occlusion (and it...
We have some prototype stuff for shadow view occlusion but it's a bit flakey still (so not ready to ship). We'll see where we land on it but no...