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JsonData retval = JsonMapper.ToObject<JsonData>(response); I found the answer here:...
this is the json response from server: {"uid":2, "name":"Ent, Stu D."} //LitJson JsonData retval = JsonMapper.ToObject(response); In the editor...
I've downloaded the .NET xAPI from here: https://github.com/RusticiSoftware/TinCanAPILibraryCSharp when I test the code in console mode I am...
haha, fair enough, thanks
thanks for the quick reply, I will check it out Update: from a quick glace, I noticed that it only does straight lines, will I be able to draw...
I'm looking for a way to be able to draw freely in Unity. When I click and drag, the line should be rendered and persist. When I release, the line...
with NGUI 2.x, I would just set the x and y scale of the ui sprite to dynamically change the width and height, now with 3.0 I can no longer do...
My solution, while not pretty, gets the job done: if (calculateDistance) { float maxDist = 0.5f; float maxVelocity =...
I have object A with a rigidbody, I want to move it to a certain position, let's say Position A. I want to be able to calculate how much force or...
Yes, thank you for all the replies
I have 2 Vector3 points I want to be able to calculate a percentage of a distance between the two points based off a percentage, for example...
I have a locomotive and I need it to push other cars around a curved track. I want to be able to apply physics to the speed and interaction but I...
what was so hard about including an .fla file in the as3_src project?
I want to serialize a custom array ( ie MyCustomClass[] ) and send through an RPC, what steps do I need to take in order to serialize and...
I basically want to have a collider box without the component attached. I don't like the idea of having to add a rigidbody to all the objects I...
I have a rectangle (scale is say: 7,3,2, x,y,z respectively), I want to be able to determine when an object enters the box (without using...
hmm, doesn't that take away from the point of consistent time-based movement, I thought Time.deltaTime ensures that all objects move at the same...
I want the camera to look around while the right-mouse button is clicked and the mouse is moved around, real simple, here is my code float my =...
dreamora, can you please take a look at a sample project (52kb) i created? For me, the web version doesn't work but standalone and the editor...
ahhhhhhh, that is lame, there was a hidden resources folder deep down in the hierarchy, I didn't know you could do that, I thought the Resources...