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Pain in the ass is always the same: mesh optimization, that is reeeeeeeally time consuming for architectural visualization
This is pretty sweet! Can't wait ti try the Alpha, looking at the video it seems a very useful tool... Congrats :)
Hello there guys, I just finished a videotutorial on how export and animated character ( exported in FBX ) into Unity 3D. Softimage to Unity...
I'm having lots of trouble exporting an animated character from Softimage to Unity. Funny thig is that previously I exported the exact same...
C'mon, I wasn't that rude :P Anyway I'm trying to see what could be the best solution for me, non only from the "import the whole scene" option,...
From my point of view seems fair to ask a very simple question about something related to UDK, even if we are on Unity3D forum, since compare two...
About the import question probably I didn't make myself clear...let me explain: - export .dae ( static meshes ) from Softimage - Import the .dae...
To update yall I'm developing the 3D asset and character animations in Softimage right now. What I will do is ( since I found a very good rig to...
I got Crysis 2 and I played a bit with Sandbox...well, Crysis 2 looks absolutely amazing, but I prefer stick with UDK/Unity 3D since I can create...
Ok let me explain what is my opinion about Unity3D and UDK after ( more or less, I do work 10-12 hours a day ) a year. Unity3D: + Quick to setup...
I totally agree, my main concerce is about workflow optimization rather than perfect shaders, so I'm very worried about animations and gameplay...
Thanks for the answer....that is interesting, so basically I do not need to script animation blendings or something like that, bu everything is...
I know that there are lots of threads about the neverending challange between Unity3D and UDK...well, my questions are related to the real...
Well, for me is an additional option that may give you correct light information while you're developing a game... In my case I would like to...
I just saw on the forum that a guy tested a scene with 18 milion polygons...damn, its a lot! i think that the best parts of this engine is that...
Well, I must say that the easiest part in Unity is import your meshes, put everything in place, shading ( more or less with the builtin shaders...
Average 15 FPS on HD 4870x2, too much SSDO ( can't find a way to control it ), no scaling. Very good looking, shaders are amazing, it is very very...
Ok, something is missing in my material... I followed the tutorial and I can paint on the mesh, however I don't have the blend map assigned in...
Well, I usually send the .exe file to the customer, in order to him to see the results by himself...but I suppose that my customer should be able...
They said that they will probably add the standalone function on the first upgrade. I think that lots of people ( including myself ) ask about...