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This is unclear, who do you mean by someone? you mean BoredMormon? I just wanted to how school schedule works around the world, as I went to a...
Thanks for sharing. Well, I am trying to somewhat streamline the schedule so it is easier to setup as schedule management will part of gameplay...
Preferably high school
Well, where I grew up the school system might be unconventional, so I will try to use something different, but let me mention who was school when...
Yeah, pretty annoying, happens everytime I restart my PC. Almost a year now and no fix....
Hey Johnny, I liked your work and I want to upgrade, but the level11 discount doesn't work on the upgrade option (buy for 52.5 and upgrade for...
How does this work on skinned meshes (characters)? An example would be nice.
Reminds me of Fire Emblem Biorythm [img] It is basically the same thing, the higher it is, the more llikely you are to score crits or evade. If...
Mixture between weight based and unlimited, as soon as you get to your house, town or storage, all non-usable items (crafting materials and such)...
I really like how the Tales series (JRPG) done it, alongside with the general interactions and cutscenes, they added a skit scene, after attaining...
I'd have to go with George RR Martin on this: Art is not a democracy. People don't get to vote on how it ends.. My personal opinion is most games'...
Yes for me, but not directly, many people would say something and you would interpret it as something else, IMO you should look more at what...
I ended with an output I really like playing with interruption source (with some issues): (I set the transition duration longer so I see it more...
I tried them a while ago in 5, there worked fine but were too bright, I had my ambient scale up, so it could be a multiplier issue, I didn't test...
http://forum.unity3d.com/threads/soft-bodies.219053/ (same question, found it in google) There are great alternative in the asset store as well:...
I played Fallout 3, it didn't have much equipment slots, if I recall correctly a weapon, outfit and a hat, I didn't play NV much, crashed on me...
While this might not exactly solve your issue, but you might consider automating the process a bit, instead of creating 20 textures you couldn't...
I am not sure if you tried DateTime as suggested. But you can use Time.timeSinceLevelLoad or Time.realtimeSinceStartup., as it is more reliable...
I used to have something similar, but this little trick solved the issue for me: Debug.DrawRay (camera.position, targetTransform.position -...
I prefer they keep it subtle, when you find something on the ground, you really did find it, it wasn't flashing on 50% of the screen the whole...