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[ATTACH] P-Shapes is your go-to library for low-poly shapes ready to add to your games. You can use them right now for prototyping and mod them...
I own a license and fully support the decision of open-sourcing it.
Updated. https://www.assetstore.unity3d.com/en/#!/content/538
Nice! yahodahan, I presume most if not all features can be used in realtime like in this demo?
The link redirects to your website, not to a Unity Webplayer. I'm much more interested by ingame building. Where can your realtime demo be found?
With a shader that blends textures using vertex colors or a splat texture, you can layer many different textures on the same mesh, usually up to...
If you're looking for world projections on the three axes, here is a handy little script that will bake UV coordinates for you...
Thank you very much. I'll look into that.
For the sake of not reinventing the wheel, does anyone know how to have a material's transparency value be influenced by other meshes intersecting...
I think the untextured + ambient occlusion/global illumination look is called digital clay rendering. It's a beautiful way to show object volumes...
Definitely.
The difference would be that the free version has no textures.
A few months ago I suggested to them that they get some clear licensing labels on the model pages, so we could know what's copyrighted, what's...
Obviously, developing games while working fulltime will feel like working two jobs at once. If you find the energy to be lacking, might want to...
What I would do for a third-person camera (regardless of 2D or 3D): 1- Laser scope/beam. 2- Zoom out and/or pan the camera towards the aimed...
What about source access? Some of these handy mesh functions could be used beyond the editor itself, at runtime.
Basically, you want to use the output of some pseudorandom algorithm, of which you control and know the seed (so you can save and re-create the...
I like that they use the same assets so we can focus on the rendering instead of the art.
This must become a thing.
Bending software to your will? That comes with a lot of trial (and error; the most important part). Plug-ins will only get you so far and aren't...