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Awesome Thank You! Saved me some headache ;)
UPDATE: sry don't mind my stupidity :D The "old" but gold way to do it still works with UIToolkit :)...
I Currently use it on a windows application not on mobile sry .. but with Siccity's GLTF plugin i had no isues with Newtonsofts Json
Any updates here? It is a real pain :/ :root { --unity-metrics-single_line-height: 500px; } does not work for me either :(
Yes the state of GLTF with Unity is frustrating! since i see very good potential with the format it self like @Neogene described! Currently i...
I will share the bugtracker url as soon as i get one form unity. currently i only have a ticket number and its still open
Okay this is definatly a bug ... i just found out that if i build the exact same project on MacEditor for WebGL everything works as expected ......
Thanks for the detailed informations on shaders ... some was new to me so thanks! But this issue still consists and was reproduced by unity ......
Is there any update regarding this issue? I have the exact same problem that webgl produces a transparent rendertexture when providing a material...
Yes just verified ... have the same issue with b7 ... just submitted the bug with a project and steps to reproduce
Haha yes I do :) same scene settings for Windows and Webgl build ... win shows ui buttons and the webgl does not
Hi, i just tried the current Beta 6 with a new Project and a real simple UI ... works fine when running in Editor or Compiling to Windows...
ah okay thank you for clarification! will wait for it then ;)
@ Hmm you Audio solutions are for recording only right? i have Audio Update already in my code ... but my problem is the other side ... audio output
@WayneVenter Thanks will try your audio solution! If you get the track and you texture simply does not update, you probably forgott on one or both...
Will there also be webGl support? Soon or later?
Hey im currently working with the WebRTC 2.4.0-exp.1 packageg ... and managed to send Camera Video from one Unity Client to another Unity Client....
Hmm this was the only element I set dynamic specifically ... but in general yeah there are more than 500 Visualelements on screen ... ill...
Thanks for the detailed answer! I managed to reduce the time with more use of atlases ... but I tried the usageHints with the moving stuff......
I experienced very bad performance of the UI Toolkit when using it with the WebGL Player. When attaching the profiler it displays that the...