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Wow, I didn't think anyone was still using this. Afraid I've been pretty busy with school and work but I want to get back to working on this...
*bump So far the only thing I can think of is using nested arrays, first array are airplane classes and their sub arrays store all the data...
So I'm working on the flight sim engine and want to incorporate a easy method of importing/adding new aircraft. My plan is to have a function in...
Wow, just logged back in to re download this (formatted HD), got a programming course in college here, want to get back into this in my "spare...
That is not going to work. The Update() function is called every frame, that results in loading the level about 1500 times per second. What you...
This sounds like one of your scripts is FPS dependent. Go back through the related scripts and look for something that uses the framerate as a...
You need a drawer state boolean. If the drawer is open, boolean = true, if closed boolean = false. Once you have this setup, a conditional that...
Not sure what is going on here, I looked at it for awhile and cant see anything wrong. The attached code(partialy completed) is supposed to load...
Thanks, that solved the problem.
light.intensity = Mathf.Lerp(fadeFrom, fadeTo, fadeRate); Where fadeFrom and fadeTo are your current and desired light intensities respectivly....
Not sure if this is a bug or not, but whenever I import "System" and "System.IO" I get a "Method not found: System.String[].Substring" error. I...
Not sure what you mean by "unity coding" but in 3D space, magnitude is the distance between Vector3(x1,y1,z1) and Vector3(x2,y2,z2).
Having trouble with this. I have two arrays, array1 and array2. As far as I can tell, this should set array2 = array1, then randomize array2 and...
Thanks, that solved it. Thanks to Andeeeee for sharing his code!
Personaly I would use it for saving XML data to the client's computer. It realy isn't too expensive, the randomizing will only be executed at game...
Doesn't work like that. The game only has one sound effect and access it as defined in scripts. The best way to do this is have a single script...
Find the part of the script that shoots the gun. Inside the shoot function, add the code PlayOneShot().
Just an idea but what if it was based off the lack of collision? If the player is touching the floor nothing happens. Once he leaves contact with...
So I thought I would build an encryption system that can be used to hide value data from the evil hex-code editors... Things are going ok, but I...
You need to make a script that has a set int value for shield health, and when an enemy attacks, decrease that value first, (check if shield...