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Hi all, I've only just seen these replies. Thanks for posting. From what you've all hinted at, maybe I should avoid Physics in this game. Out...
Hi, I'm making an asynchronous multiplayer game where players plot out their moves before the round is "simulated". I want to use physics in...
Hi all, I have just clicked the button on iTunes Connect to put my app live and almost immediately Apple has changed the status to "Ready for...
On my UI elements i'm setting the canvas scaler to "scale with screen size" and scripting it to set the reference resolution to match the screen...
Hi all, Please see the attached screenshot, which shows the Unity editor on the left, and the app running on my iPhone 6 Plus. Please can...
Hi all, I am having an issue with using Screen Space - Overlay with Canvas Scaler set to "Constant Physical Size". first, this is what I am...
Hi all, I'm sorry for not having responded sooner, I didn't know there had been more replies until I received a PM. In my case, my script was...
Hi Shawn, This project is my first outing with Facebook. I am using the SDK available here (version 7.2.0):...
FIXED: A new version of the Facebook Unity SDK was released and with it, some additional information in the documentation (unless I just missed...
Hi all, I am implementing Facebook logins into my game and I would like the user's email address. I realise that I need to request "extended...
It is a mobile game yes. However, if a unity game is hackable then what stops them from changing the device id in their request? I've got the...
Hi all, My game requires users to log in via Facebook in order to get past the start screen because this free-to-play game has real prizes to be...
Typically, after trying to resolve this for many hours and eventually posting here, I found the answer within 10 minutes. The problem was that in...
Hi all, I've had an infuriating bug today that I cannot seem to resolve, and googling "Animator is not playing a Playable" yields very few...
For anyone else having this issue, I just created a small square white sprite and named it "Plain". Instead of setting to "None" I now use my own...
Ughhhh, it seems with every update, something new gets screwed up on my game. My various UI's are appearing all screwed up after upgrading to...
Hey, I just deployed to iOS and i'm getting the exact same problem. Cheers Mat
Thanks Iiortal, I'm on 5.2.0f3. I'll try your suggested wrapper technique and see if that fixes it for me. Thanks for sharing that. Mat
Any idea how long these patches usually take? I am experiencing the same issue and my game relies on having an internet connection so I really...
Thanks for pointing this out Mat