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MonoDevelop on Lion will crash if you attempt to resize its window using the edge handles. You can use minimize/maximize buttons. Maybe there's...
Serial ports still don't work on Unity 3.4 (Mac), even though they gave us a slightly newer version of Mono and Monodevelop. When is Unity...
So I was able to manually activate Unity 3.3 (Pro) on OS X Lion. However, MonoDevelop immediately crashes if you attempt to resize its window from...
Oh, I misread what you wrote, Dreamwriter. That's good news. Maybe I will start using Unity 3.3 on a clean install of Lion after all instead of...
Apple doesn't sell DVDs of Lion. In August they will probably sell a flash drive with Lion but at more than twice the cost on the Mac App Store....
Yeah, I think it's really cool that they put a discrete AMD graphics card in the higher-end Mac mini.
Since Unity 3.3 currently uses MonoDevelop 2.4.2, hopefully not 2.4.1. I really hope they get a newer build of Mono that fixes the non-working...
Serial port access is basically broken on Unity for Mac. http://forum.unity3d.com/threads/54112-U3.b3-System.IO.Ports/page4
I don't know how you go about programming the Arduino device, but if you do it by sending custom command strings, and if the Write() methods of...
Here's some code based on the Unity Arduino sample. I've stripped it down almost to the bare minimum. Since we're not connecting using Bluetooth...
I agree with arioch82. Pixologic, Adobe, and Autodesk have all seen the light. They allow the end user to manage their activated computers by...
Currently on Unity 3.2 for Mac, it seems the only way to access serial ports is by writing a C++ plugin. There were two separate problems...
OK, I just submitted a bug report, Case 391382.
Just updated to Unity 3.2. I still get a DllNotFoundException: MonoPosixHelper error when attempting to open a serial port on Mac OS X 10.6.6. In...
Unless the cinematic was created using the game engine (also known as machinima) usually it is pre-rendered graphics from any of the typical 3D...
Regarding my previous post on a buggy Mono library which has since been patched for Mac but not included with Unity 3.1... I finally had a little...
In Unity 3's version of MonoDevelop, I had to go the menu Project: Edit References... and then check the System package, and maybe some other...
Same here, Unity won me over to the Mac platform. Not a complete convert yet as I still have too much invested in the PC but slowly moving over......
For Macs, the interface to the hardware graphics is through OpenGL. I think this is technically correct?
Even the 9600Ms?