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I was able to get it to work by adding: public override bool CheckResources () { CheckSupport(true); if (edgeDetectShader == null) {...
@pmurph03 this is just want I wanted, but I'm getting an error: "Missing shader in Main Camera when" when I attach the script to my camera, do you...
Cynikal, Did you ever get this to work? Like you I've tried searching all around and ran into the same issues when trying to search.
I downloaded the MinePackage off of Sourceforge but ran into an error I've never seen before, "Texture atlas needs textures to have Readable flag...
I have seen someone do a hexagonal type setup: here is a video. Not sure how well it would work with a large world though since you'd be adding 12...