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Your planes intersect. Make geometry in another editor such as Blender/3dsmax/max. If the vertices line up in the same 3d space (in a "seam"),...
Without competition there is no innovation...
Have a read here. http://www.leadwerks.com/files/csg.pdf Not easy to implement, but doable. You could always go download the source code to GTK...
Phenom 955 @ 4ghz 8gb DDR2 @ 1066 (5-5-5) 1Tb HDD Radeon 5770 Two 22" monitors. Running OSX and Windows 7 (Mostly just OSX lately) My...
It's just vertex colors with a fractal based shader algo to make the edge blending like that.
You are on a closed system with an ATi card. This IS to be expected. Hell just a few years after the older (but amazing) mobility x1600 pro's came...
If your friend or whoever is trying to output at 1080i and he/she has an Nvidia/ATi video card. You can force hwardware scaling inside NV Control...
You need to look into a LOD system. Also you should be hiding objects you cant see from where your camera is. Not super easy to do, but very doable.
http://technology.blurst.com/unity-jpg-encoding-javascript/
Just make your own. Get the hit location and normal, instantiate a plane with a material on it. In the shader offset it a bit so there no...
Yes it is! That's how its done as well! Welcome to the forums.
I made a plugin called cubeGen that can generate cubemaps based on points you lay around your scene (Unity Free also). You can find it on the...
You could use another camera to render only the particles with a depth that is closer to your view.
Invert the R G or B channel in your editing app as needed to make the normal behave properly.
Download Famitracker and make your sounds/music in there. Authentic nintendo 8bit sound
Make a plane use a depth mask shader that another camera can render into. It's how portal does their portals, but can also be used to create...
Or use a depth shader with a camera that renders to a plane... That's basically it, yep.
Upgrade your hardware...seriously. You probably have an old Athlon running at 900mhz
There are many tutorials over the web on this. 3dsMax is perfectly capable of animating (it is one of the top tier 3d applications). As for...
Just add another light that's set to realtime only with a lower intensity. Easy workaround for the utter fail that it is right now.