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I'm seeing numbers like this too. WebGL is unusable in it's current state for even medium-sized projects. I have to build with maximum...
Nobody? I'd imagine webplayer builds differing this drastically would be a bigger issue...
Hey guys, I have noticed that the Standard Shader renders quite differently from the Editor to the WebPlayer builds. I did a WebGL test and a...
I've installed b20 and it's WebPlayer plugin. WebPlayer builds now work only if they were built with b20, so all old builds are broken still....
Good to hear. But this means any Beta builds built before version b20 are now and forever broken? Seems like only a partial solution, but I...
So does this build fix the Web Player builds built with b18 and b19? (See my post here:...
Yep I just installed b19 and the problem persists. I'm NOT CRAZY! :D
Hey guys, I seem to have royally messed up my Web Player somehow. I don't think I changed a thing, but today all of a sudden my old and new Web...
Thanks! I was using the direct links provided to the files. Silly me :)
Any chance we could get a changelog for the beta versions? Or can someone provide me a link to one if it already exists? Looking forward to...
EDIT: Disregard this. Encapsulate works fine, I'm crazy. Found a good solution after finding that Bounds.Encapsulate doesn't actually alter the...
Hey everyone! Just wanted to share this quick fix I did in case it was troubling anyone else. Facebook SDK blindly adds items to the PList file...
Have some more feedback for UnityTween: - It doesn't take into account Time.deltaTime properly, so the effect of the tween varies depending on...
Found a bug!!! Do i get a prize!? In UpdateRotation method in the main class, you set the finish vector3 to the position of the object, not the...
Stumbled accross this post and thought I'd clear some of this info up... @jmsosullivan Thanks for the script. Seems prone to some buggy behavior...
uLink provides an authoritative server setup. Simply by setting your server uLink.Network.isAuthoritative = true, you assure no clients can talk...
The controls for the current build should definitely be more like Starcraft. Left click should NOT move the units, unless you're using a Move...
Pretty sure your code won't work, and here's why: date = "04052013" //may 4th 2013 now = "03062015" //june 3rd 2015 dateFloat =...
EnumMaskField