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Um.. that's kind of a lot to ask for and currently I don't have the time to write all that and write your code.
Haha.. sorry for the not so detailed explanation.. two years ago! :shock: (dusts off code..) Anyways, here's some more detailed info as far as...
OK, I'm a sucker... second, third, and fourth chapters are done, fifth chapter is mostly done but I'll probably rework inheritance. Hope it's...
I thought of doing something like that in this Programming tutorial, sort of a learn by example section but wanted to finish the coding section...
:shock: ...cool, thanks! Just for that I'll make some updates. Taken from some advice in the past, I've ripped out all of the javascript (don't...
Well I don't know what the plans are for Unity, but I know in my work with OSG (OpenSceneGraph) they have a pretty nice solution there for...
Yeah, you can't modify a list while iterating through it in a for each loop in .NET. You can get around it (at least one way) by making another...
Yep, just check the link above. It's now just a simple download and install, it's included in the OSX Mono Framework - Universal.
Well... when I was on the alpha list I posted some things that needed to be changed, but I guess they didn't all get implemented. The files may...
If you use any antialiasing with a tiny font it won't look very crisp. Not sure which font features CS has (I can only test 7), but Gimp seems to...
Yeah the Monodoc site is also useful for this, especially for things that may be MS specific or platform dependent (such as...
There is no Visual Studio for the Mac, but Apple does have their own IDE called XCode (which is free and comes on the OS X cd's). But if you want...
Or you can use MonoDevelop on Linux (maybe the Mac soon) if you don't want to use Windows :P
Congrats! Glad I could be a part of this, it was fun!
Well there is a fps tutorial... http://unity3d.com/support/resources/tutorials/fps-tutorial-part1 And if you understand all of that, adding a...
You just have to use the index to compare the values, like what Daniel said. Without the index you're comparing the array objects, with the index...
Hmm, what are you doing? All you have to do is when your button is clicked, just call Play or CrossFade on the animation: // In the OnGUI...
The problem with the first is that actions is a string array and arrays don't have the method IndexOf. To use IndexOf, use an ArrayList or...
Ah, I missed that guiText.text part. You can just fix that by doing what Shaun says. Code would be (comments included on changes): /* Test GUI...
You may have figured this out already, but you should just use an empty Game Object if you're going to use a Box or Label from the GUI. The wiki...