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Sorry about that @TSRajesh, our website got reorganized so the link broke. I've updated it in the OP, take another look.
I've been trying to use pooled particles with world collision enabled on "Medium" and "Low" and have had mixed results. From what I've read, these...
Damn, same problem I'm running into then. I tired hiding the window by moving it immediately (in 4.x), but the frame still appeared briefly before...
When launching an application, does your asset allow the engine to launch in borderless mode, or does it require a frame to render (bordered or...
We've had this problem for a while, certainly in 4.6 and earlier clients. In our large project we have some complex scenes. When selecting prefab...
Thanks PGJ, the translation of the hinge local coordinate parent is working great for moving the hinges to the new position.
Thanks for the insight PGJ! I don't fully understand though, so pardon my request for clarification. Here's my prefab setup: rat_prefab (nav mesh...
I have a skinned mesh renderer (rat) that has a few tail bones which have been connected together with hinge joints. In total there are 6 joints...
I'll try to put something together, but as alexandre said, our project is quite big. Is it okay to upload an 8-gig project?
I'm experiencing this same problem in the latest 4.6.7p1 Unity client. Occurs in the editor and in builds when I call the...
Thank you eisenpony, I mistakenly overlooked that part of your comment. It looks like it might be fruitful, at least to create a temporary...
So aside from moving the DLL to be adjacent to the executable, there is on known solution to this problem?
What's going on with this? I just encountered this bug myself. Has anyone else determined why this happens? Some notes: I'm receiving this error...
Brief update from Unity, for anyone who finds this. The bug report on fogbugz has been acknowledged by Unity as reproducible and they are fixing...
I've submitted this bug report, but was hoping others might chime in here as well if they know anything about it. Or at least if others experience...
Specifically I want to override the _Time shader parameter (to allow for pausing). I have many shaders which reference this parameter, and would...
Disclaimer: I am using Unity 4.5.51f, which only statically batches meshes with static scale, as far as I know. I have a mushroom mesh that when...
Quickfingers Thanks mate. :) The "glitchiness" I was referring to is how the SceneViewFX bar renders the new icons -- they were slightly offset...
Ah, that's... disheartening. I bought your package almost a year ago and have been living with the glitchy interface, but you're leaving your...
Hello sir, My interface doesn't match the one displayed in your images above. I just imported the asset from the store and this is what it looks...