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Suppose you have a system that receives bug reports. The more a given bug occurs, the more reports on that bug it will get. That means you can...
Here are some other common pseudo-random algorithms that are useful for generating procedural maps and terrains: - Voronoi Diagrams - Used to...
A method that finds "#girl" in the title and hides those posts for further review doesn't seem to difficult to implement.
I just saw the Meta Horizon OS release note and these greyish graphics seem to be trending now: [IMG]
You make the 3D model of the device, in Blender or any other 3D editor. Import it into Unity, then you can activate it using colliders and scripts...
Oh, nice! Is it generating on the server? The high poly count is definitely a barrier, but that's a problem with those AI algos. I have my own...
You are just missing a little huge concept called state machines or FSM. These are used everywhere in the engine, for example in animation...
Yes. I don't have a car project at the moment, but it actually seems useful and I would like to use it if you can provide these features: * Wide...
Looking good. Show the wireframe.
In these cases it's better to send a message to the asset author.
The main downside of out parameters is that you can't chain calls by their result. Instead of something like MoveToXY(GetX(), GetY()) you will...
Probuilder isn't a stable tool, currently it's for prototyping only, it could be a normals issue without solution.
I'm working on a 300GB+ project with lots of Asset Store stuff (255GB Assets, 56GB Library), and I've moved it between Windows and Linux machines....
Nice! What is PPE? Also in Beautify there is a way to reduce those blinking lights in the fountain, I don't have the editor open but IIRC you can...
You could simply create a test suite that validates the expected results and avoid versions until Unity unbreaks it.
Use FixedUpdate instead of Update.
Try this: go to Project Settings and disable Reload Scene, Reload Domain, Scene Backup and Optimize Mesh Data.
Are you using FixedUpdate and Rigidbody's MovePosition/MoveRotation?
You could try customizing an inventory system from the asset store, because that's what a 4X presents in the end, how much of each resource you...
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