A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
unity is a mess, having problems too with pixel perfect and canvas :/
Looks great!
Works :) (for now anyway :) ) Why would it wake it up if it's not colliding whit anything? It is being enabled a frame after I move the rigidbody...
Thanks for the super fast and good help, got it working by enabling and disabling the collider! Here is the code (don't know if all is needed in...
Hmm if i log it ( Debug.Log(myRigidBody.IsSleeping() ) , it goes to sleep for one frame the it wakes up again. When it falls for the first time...
I want to reset objects in the level when the players dies and restart from a re-spawn point. So I have stones and other objects that falls down...
Hi! I'm trying to reset a Rigidbody2D after it falls and hits the ground, all works except the myRigidBody.sleepMode =...
Haven't used Unity for ages but maybe try to bake the animation to the joints. select all joints and Edit -> Keys -> Bake Simulation (option...
This is so cool, like it a lot. Great work!
So far what I have come up with is that the Fbx 2011.3 does the job.
Thx for the information Paulius. i'll try that script and see how it works. I was using fbx version 2009.4 and 2010.2 before but now i will try...
Bump!!! No one knows???? "Unity currently imports from Maya 1. All nodes with position, rotation and scale. Pivot points and Names are also...
What has happen to Unity 3.1 and Maya animations. I was able to put my Maya *.mb files in a asset folder select bake animation in the importer...
I'm starting to wonder if they broke more things in 3.1 then they fixed. ????
What has happand to Unity 3.1 and maya animations. Things that worked in U 2.6 do not work any more in U 3.1 I was able to put my maya *.mb files...
http://www.mellow3d.com/misc/howtosandstorm.jpg http://www.mellow3d.com/misc/sand_storm_distant.jpg
Did this a while ago http://www.mellow3d.com/misc/sandstorm_02.html
looks at http://reactiongrid.com/Jibe.aspx and finds more info about Unity then jibe.
Tags { "Queue" = "Transparent +1" } or something maybe?? http://unity3d.com/support/documentation/Components/SL-SubshaderTags.html
here some more jelly stuff http://forum.unity3d.com/viewtopic.php?t=44369&highlight=jelly