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Hey Frank! I'm making extensive use of bakery lightmapped prefabs, and I'm having an issue where they kind of overwrite each other? I keep each...
So... assuming BLS is a lost cause, and I just updated my Bakery because I was super interested in the new specular occlusion stuff you added, but...
Hey Frank! I'm using betterlit shaders... and I noticed when I use bakery RNM I get specularity, but no reflections. I asked Jason, and he said to...
Hey @guycalledfrank! I'm doing an SH bake using the BakeryURPSHSpecGraph shadergraph, and the specular looks nice but my reflections are not...
They're great, but sorry if I wasn't clear, but what I meant was the only lighting in the room is coming from bounce light from the sun coming...
Hey Michiel! Product looks great, but can you provide a screenshot of an example of an indoor scene lit only by a sun coming through a window?...
Thanks! I DM'd you a link to a zip file. Tweaking smoothness doesn't really change anything. I tried tons of different textures but it always...
Yeah, i've checked both. they're uncompressed in the inspector in the bakerylightmaps folder.
I wish that were true but I they're currently uncompressed. I tried tweaking every setting imaginable. Do you get usable results from any of the...
I know his shaders have extra features, I think there's something truly wrong with the baked specular in the URP shadergraphs though. They are...
@guycalledfrank I randomly discovered these bakery-compatible SH baked specular URP shaders from Not-Lonely, and they give me fantastic results:...
I have a custom surface shader adding stencil masks and a clipping plane functionality, it doesn't use any of the UnityStandardCore cginc stuff to...
[IMG] I'm messing with stencil shaders per ronja's old tutorial here: https://www.ronja-tutorials.com/post/022-stencil-buffers/ selected is a...
I have a stencil mask i'm using for some impossible space geometry, but when in object in the "current" room is "behind" the stencil mask, you can...
@guycalledfrank Thanks so much! You mentioned on the Discord it would be possible to "patch" volumes at runtime... what are the chances of...
Thanks so much! So my game uses DunGen to procedurally generate levels out of rooms at runtime, so all my rooms are lightmapped prefabs and i'm...
Is there an example of a simple unlit diffuse shader that works with volumes?
No, I have shadows disabled on all of them (although even if I enable realtime shadows on any of them, no shadows appear and my batch count is...
So I'm exploring options for improving performance for a mobile port of my game and my art style can actually work quite well in vertex-lit mode....
Wut dis mean?