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Hey all, I have a question about what version of the Addressables package is the version that's considered "stable". 1.16.19 is listed as...
Let's say I have hundreds or thousands of bundles made with LZMA compression and I have absolutely no way to reasonably recreate them all. Is...
I am having an issue where the Frame Debugger reports to me that a batch is broken due to using different shader keywords. However, Frame...
Is this a problem I could chalk up to the Hybrid Rendering system? I have a flat plane mesh made up of 64x64 tiles, each being 2 triangles. I...
I see in the documentation for Mipmap Streaming it says: Mipmap streaming can only be enabled using the TextureImporter and cannot be changed at...
Is it possible to utilize Texture Streaming and Mipmap Streaming with Texture Array assets? More specifically, if I have a bunch of Texture2D...
The gif of my problem is too large, so here is a link to it on imgur. https://imgur.com/a/Dji28zX I am using the Lightweight Render Pipeline,...
If Unity's Terrain is created by using color to tell the GPU how to displace vertices, then how does Unity create their terrain collider for the...
Are there plans to support Compute Shaders in WebGL? Doing a small amount of research, this also seems to be a question of implementing OpenGL ES...
I am experiencing a crash whenever I try to import the Oculus unitypackage into Unity 3.5. Does anyone know for sure if the Oculus requires Unity...
Offscreen/OnScreen Indicators Hello. I'm Tyler from Certain Logic Studios and we'll soon be releasing a prefab at GamePrefabs.com and the Unity...
Has anyone had any problems using Unity 3.3 and Xcode 4? Conversely, does anyone have any stores of success about using these two tools?