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Poor Mercurial, lost another one. :(
Hello Phil, thanks for the answer. Your suggestion did work! No more mysterious Ticks that contain a value of 0. However it does leave me with...
I have a project here where I implemented the above suggestion of However, it is producing some odd results for me. I made this project modeled...
[UpdateInGroup(typeof(GhostPredictionSystemGroup))] class ProcessInputSystem : SystemBase { public void OnUpdate() { ......
Does Netcode support physics in prediction now?
Sadly no amount of restarting Unity fixed this problem for me. It appears for me consistently again and again.
+1 for SAMPLE_TEXTURE2D_ARRAY_LOD support please. I want to access a TEXTURE2D ARRAY in the Vertex pass. But, in the meantime, this does work...
I would not be surprised if this is a problem specific to having a bundle with a scene in it. Scenes are very sensitive to receiving changes as...
For anyone else who stumbles on this thread, the best place to get explanations on why something is labeled as `Preview` or not is to peruse this...
I did find out since my post that you can skip the whole LoadResourceLocationsAsync step if you want to. You can just pass a list of strings...
Was my solution helpful? It should allow you to call LoadAssetsAsync one time.
In the folder AssetGroupTemplates is a Packed Assets file. If you click that, and in the Inspector expand the Advanced Options there should be a...
I don't see a reason why you couldn't just use LoadAssetAsync. I don't think it would be slower, but to be honest I have never benchmarked using...
What do you mean by post-launch updates? So far in my experience 1.18.4 has not been broken in Unity Editor 2020.3.4f1.
Hey all, I have a question about what version of the Addressables package is the version that's considered "stable". 1.16.19 is listed as...
Well I'm glad to see everyone is still alive and well.
Incase anyone else digs up this thread, this is the correct answer.
Let's say I have hundreds or thousands of bundles made with LZMA compression and I have absolutely no way to reasonably recreate them all. Is...
Will the Hybrid Renderer ever support HDRP's Sorting Priorities? I really need it for controlling the sorting of individual transparent meshes...
I just recently built a project on Windows that had SubScenes. I installed the "Platforms Windows" package, and created a...