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I remember being impressed by your landscapes years ago. This one looks beautiful.
What exactly do you want your AI to do? I thought you could generate navmeshes at run time with the built in system? Or is that not the issue?
YOU MIGHT HAVE MORE LUCK IF YOU INCLUDED SOME INFORMATION ABOUT YOURSELF AND THE KIND OF GAMES YOU ARE LOOKING TO DEVELOP. TYPING NORMALLY MIGHT...
One comes from the other. Experienced artists tend to know these things, but only because they've spend countless hours drawing/sculpting them...
Is it poor quality because it sticks? I thought sticking is what stickers are supposed to do.
It would definitely be easier when starting a new title than modifying an existing one. A significant portion of gamers tend to try and gatekeep...
There have been S***storms over far more inconsequential things than trying to appeal to a particular group's political/lifestyle choices. Anyone...
*cough* https://assetstore.unity.com/packages/3d/props/guns/animated-fps-weapons-81865...
Which game was this?
Mobile, I guess? The scope of mobile games tends to be a lot smaller, and a lot of people never finish their projects because they bite off more...
It will not be legal unless you get permission from Blizzard, or whoever owns Warcraft.
Likely. He made a sequel to Adam in Unity. [MEDIA]
If you don't mind, could you show a wireframe/textureless version of the twisted plane?
That idea is vague enough that it already describes probably around a dozen games.
I'm not so sure. I saw Star Wars VII at the cinema, and it had the same range issues as I get with watching movies at home, only the cinema made...
I assume it's just not a priority for a lot of devs. Personally, I like to have the options available. There are a lot of games where I like to...
All hail the unitycorn!
The most offensive thing about that is the space between Vector and 3.
I haven't seen everything yet, but I did spot a few things of note. New Wolfenstein! I doubt I'll play it near release 'cause those games were...
The low poly style translated well into sprites. Are those sprites straight from the renders or are you modifying them in anyway in between before...