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a stupid mistake,sorry of course: arrow.transform.localScale = new Vector3 (transform.position.y /100,1,transform.position.y /100);
hello my object is actually a cube with a standard shader, I painted an arrow on a cube face i want to have alwayes the same size of the arrow...
hello I have a GameObject c/w Renderer component, its color is red iI want to change its scale on the fly with "localScale" com the GameObject...
Hello I write : print(Physics.Raycast(tank.transform.position,tank.transform.forward,out hit,dist); I get : false it is ok since there is no...
hello PraetrorBlue I am not sure to have understood your question I simply created a rough model in OpenGL I translate and rotate it , applying...
hello I want to develop a sort of game with a super realistic rigidbody dynamics I have already developed a prototype using python and OpenGL and...
thanks for your suggestion I will give 2019 a try any way I doubt that Unity team are pursuing the right strategy It does not make sense, in my...
hello I am getting back to game programming after an about 2 years time stop I must say I am disappointed by the complexity of the last 2019...
Hello How can I make my character rotating by horizontal mouse movement ? Thanks in advance
Hello I attach a sphere collider and a rigid body to a child of a weapon but I get the error message "Quaternion To Matrix conversion failed...
Hello My player hits with a sword an enemy in fast motion The enemy must stop for a while, play a "pain" animation and then he must start...
hello I have been struggling with an event system from a book Then I found the Unity tutorial : "18 event " here on the forum So simple Just out...
It is what I thought Unity actually supply a, so to speak, Game oriented architecture
Hello I read a book on Unity C# programming : Inheritance,Interface,Delegates ,Event Systems and all that stuff Definitly their code is more...
Thanks Nigey The point is that the Editor does not allow me to drag "Example1" in the empty area Can you guess why ?
Hello Suppose you have two scripts : Example1 and Example2 which are attached to the same object in Example2 you declare Example1...
Hello As far as I know there are two ways of avoiding obstacles a) To use whiskers b) To use repulsive forces the former causes jerky...
well in principle you are right but you must take into account also the time saving We are talking 1 to 100 , or even more :) Aside from that, you...
it can even use kinect to create animation In theory it should be a fantastic tool
Hello Poser Pro Game Dev by SmithMicro supplies a decimator and it can export the FBX file format Poser is by far the most user friendly...