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Well I guess it was a long time coming.
Why is Unitys casing completely contrary to both C#/Microsoft guidelines, the .NET framework and almost every other 3rd party/ .NET developer?...
Sorry to revive an old thread but this does not seem to work anymore. I have tried it with yes, I also tried it with yes yes incase they changed...
Sorry to dig up an old post but cant you just create regions? and transfer between those regions once you reach the boundaries ... using the local...
Maybe its just me but I don't like the idea of anything being frame rate dependent it just feels cheap if you can break elements of the core game...
http://hypertextbook.com/facts/1999/MariaPereyra.shtml depends on the rifle i was working with worst case scenario. Well if there is no...
so is the performance hit of hundreds of rays on screen minimal? Thats good to know. A realistic speed puts it at 25meters of variance per frame...
No not to all projectiles just to the target (i.e. one raycast from the player to the target), your method would work but the performance hit...
using UnityEngine; using System.Collections; public class BasicGunTargetting: MonoBehaviour { protected RaycastHit Hit; public float...
you could use random.range() and add that to the x, y and z of the vector three the point data returns. Ill add some code now give me a sec.
You are thinking about it slightly wrongly, you wouldnt need to make a raycast bullet as such. Think of raycasting as determining where the...
Considering the reason for it, its nothing you can overcome whilst relying only on collision data from colliders. This is why all for the advice i...
Im not sure, what I am saying is that the physics collision system built into unity cant handle realistic projectiles of any speed approaching a...
You wouldnt (traditionally) put raycasting on the projectiles you would put them on each player, there is no need.
Im lost, what difference would that be if there is no collision detected whatsoever? For collision detection on a projectile to work I think...
I asked this in your answers thread but didnt get a response , so I will ask again. Its purely from curiousity. Are you using collisions/instances...
This is absolutely incredible what is the etiquette for contributing to the script?
Incredible, thank you guys.
Textmate, its my goto text editor, Heaps of features works great with unity and has syntax highlighting for unity script and c# (unity), not sure...
I agree, why aren't the errors/warnings listed inside monodevs console? I don't mind having unity open as its normal in my workflow, but to have...