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Update should be available. Let me know how it works
Correct. The function is not taking the depth into account when converting the coordinates. I just submitted a small update that will fix this...
Hello, Thank you very much! :) That's because the meshes are modified at shader level, so any other objects will still have the non FPV...
TAA in HDRP will work fine. There will be some minor artifacts on skinned meshes due to motion vectors having to be disabled for those, as i...
Hello, Not really, as i'm not able to reproduce this issue. Try cleaning up FPV from the project and import FPV from scratch. Never got anyone...
New update is live on the asset store! Change List V1.4.8: - Added Cancel option to the progress bar that allows the merger to be canceled at any...
This is related to floating point precision limitations. Also happens with other objects without FPV if you look closely. Might be more noticeable...
New update has been submitted for review. Change List V1.4.7: - Improved grid setup generation. - Each generated grid cell now has the position...
One thing you should also try to use is "Material Bake" before merging, so that you minimize the number of textures for material merger per grid...
Due to the algorithms using a lot of Unity's API, they can't be done outside MainThread, so doing each grid in a thread won't be possible to do,...
Yes, it does. Works with default renderer, URP and HDRP
Hello, I actually thought i shared the manual for Advanced Merger Toolkit in this thread, but i guess not. I just updated and attached the Manual...
Happy to announce that Advanced Merger Toolkit just had a permanent price drop of 25% to 30$ For this price, this tool does more than most of the...
Fix for the error that appeared when trying to build while including the runtime merger from Advanced Merger Toolkit is now available on the Asset...
Sorry about that. I just submitted the fix for those issues. This one shouldn't give you more problems. The issue was that it was using an...
Submitted a quick fix for this. In the meantime, you can go to that line in code, and replace 'col' by 'originalCol'. That will fix this error.
The sale is now over! Thank you to everyone that bought Advanced Merger Toolkit! Please be sure to leave a rating on the Asset Store and post here...
Last Day! Advanced Merger Toolkit 50% OFF Sale is ON until the end of September 2020! [IMG] Don't miss out on this sale and check out AMT on...
Didn't know about UnityMeshSimplifier. Poly reduction is something that I always wanted to add to AMT, but was a bit out of scope for the tool. I...
Hello everyone! Happy to announce that Advanced Merger Toolkit will be having a 50% OFF Sale until the end of September 2020! [ATTACH]...