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Not yet :) In latest Unity it is less visible on PC and it still there :)
They already about like this most time consumed by domain reload. You already can mitigate most of it with Hot Reload Asset store package. Change...
new issue to track...
You need to get renderObject feature using reflection because in runtime it is another instance than in editor after that everything will work as...
Lag compensation is a system that runs on server side and know in what time you shoot so raycast of shoot will be applied in the same time of...
No this is not how network ghosts suppose to work Someone can create network like this for sure but it will be bad experience creating game on top...
Agree :) Unreal mostly showcase graphics for AAA On the other hand Original Megacity Demo was created by very small team of just few people it...
OK Does it change anything? We have facts: - original demo with tweaks can run on today low-middle mobile when run on optimized LWRP of 2018...
Hi, Try to reimport folder with mentioned scripts.
Original Megacity easily can runon iPhone X https://twitter.com/willgoldstone/status/1054994666775605249 https://youtu.be/alZ6wmwvck0?t=6491 and...
shader model 4.5 [ATTACH]
Do APVs need Vulkan to work or just Compute Shaders that is available from GLES 3.1?
Hi @manugil @Rene-Damm @andrew_oc @anthony_b_ sorry just dont know who still works in Unity :) Issue was incorreclty closed so I created new bug...
I dont know any details for now but I think that because of ECS and GPUResidentDrawer use BRG for rendering they do their own frustum culling and...
Data from vertics is not compressed like textures. so inputs of vertex shader everything will be fine. but everything else depend on platform and...
in unity 2023 there is gpuculling system already. so there you can find a way how to integrate yours :)
Understood :) I have not tested this but on first glance packing and unpacking code dont looks simetrical. Packing code dont have 'sqrt' but...
Hi, Looks like you manually pack your mesh and want to 4 attributes inside UV3 For this you can use advanced mesh API and make your UV3 to be...
Cool :) Please push this request on Unity Tasks side, it will make life on Unity GO side + networking way better :) It will be amazing if such...
Thanks Is it possible/easy, at least theoretically, to add API that receives PhysicsScene handle in LoadScene so scene will be loaded with...