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Hi, I don't want Legs Animator Blend to animate my character's legs when I rotate the character. If I disable Legs Animator Blends then it will...
Hi Partel-Lang, do you have any tutorial about how to setup 4 legs IK for animal?
Back to this answer, my game is a WebGL. But I don't intend to replay the record on that platform. I only want to record player transform and...
Thank you for your answer. I'd like to ask your suggestion. My game is a Flappy Bird clone. There are some random elements like pipe height or...
Hi, I'd like to save replay into file and upload it to my server. But I would like to add some custom filed into it such as seed number or some...
Hello, I'd like to have an option setting to disable or enable GPUI. Can I just active or inactive game object with GPUI manager on Awake?
Hello, does this plugin support WebGL?
Thank you. I intend to build for WebGL platform. Can this plugin also detect this hacking tool? https://github.com/Qwokka/Cetus
Is it possible to support Rigibody2D for wall hack detection?
Hello, I want to setup a Team Chat. My game has a room session which players can create or join on demand. My question is that can I add new chat...
Try this. Load your scene that you want to create an AssetBundle and save ShaderVariant file (Project Settings -> Graphics -> Save to asset...
Hello, I've tested the latest version and forceHidden is still not fixed in NetworkProximityGridChecker.
Hi, why does the info about shader variant problem got removed from this wiki page?...
Hi, have you found anything? Can we assume that it's a limitation (or a bug) of current HDRP?
When will Visual Effect Graph support sub-emitters like in Shuriken?
Yes, I can confirm that they really tested many methods. I was there reading in Mirror discord when they were testing TCP transport in Unity (this...
Hi, I've tested adding multiple shader passes in subshader of HDRP. I discover that Unity will not render same LightMode Tags. For example, if I...
I see uMMORPG as a very valuable asset for learning. It will help you build the prototype very fast. But in the end, you have to handle your own...
Hi, thank you for the example. I've tested adding more shader passes to the sub shader. I discovered that Unity will not render same LightMode...
For a better explanation, this is what I want to do. Adding multiple custom pass in subshader. I use normal PBR as an example because the code is...