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Physics.RaycastAll() Physics.OverlapSphere() Physics.SphereCastAll() Physics.CapsuleCastAll() Rigidbody.SweepTestAll() GameObject.GetComponents()...
I'm trying to localize my clients app to Thai but all the characters always shows up as question-marks inside boxes on my iPad (It shows correctly...
I'm not sure if this has been covered before, but accessing a transform's .parent adds a couple of bytes to the GC.
I'm not sure if this has been covered before, but accessing a transform's .parent adds a couple of bytes to the GC. Just throwing it out there...
A note to everyone: because the package has been rated to show a score in the asset store; in the next version I will include the source code....
Currently, you can't watch graphs be recorded "live" if the game is not running. You should be able to record graphs to disk in the editor, but I...
A new version is now up on the asset store (1.2.2). New in this version are: * A fix to a graphical glitch when the user was dragging links...
Well that was fast, the update is now live and you can get the new version with scrolling if you download it from the asset store again. Also...
To be honest, this feature should have been implemented in version 1.0 Yes I will add this as soon as possible, expect to see it in an update in a...
Found another one: RaycastHit[] Rigidbody.SweepTestAll()
I'm at work so I can't submit a bug report right now, but I can confirm that Physics.RaycastAll() Physics.OverlapSphere()...
Alright, as promised I just pushed out an update (1.2) that's live on the Asset store. This updates includes: * New user interface options...
Isn't that just a copy of WTFPL? http://sam.zoy.org/wtfpl/
Well that's an interesting question, a replay system certainly share many similarities but there are a couple of reasons of why it wouldn't be a...
Due to popular demand, a new feature has been added which lets you create and render graphs in game, both in screen space and world space. This...
Since enums can be represented as a numerical value, it is possible to log enums simply as Graph.Log("someState", (int)myEnum); and the enum...
Just a heads up, the new version is now live in the asset store.
Yes - all languages are supported. The example script that comes with the plugin is written in C# but it should be almost no different than how...
Thanks for the comments! I just pushed out an update to the asset store, so it should be live in a day or two. The new version has a feature...
If you decide to grab the plugin, I would love to know if the example documentation is sufficient or if you want me to include more. And of course...