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I have over 999 instances of .active and .SetActiveReursively in my APP. Changing all of them is going to be a right pain in the posterior. Is...
Thanks Spinal... took some tweaking, but the concept works. Thanks
Hi To give context, what I'm trying to do is this: I have two buttons. Hitting on one will activate one object, whilst hitting button 2 will...
Just being a design nuisance, but wouldn't a banana make you go fast because they're slippery? ;P
Cheers, thanks macdude2, that's a relief
Well, that's what I THOUGHT, but no go... I've triple checked and all objects in scene are using one of the two textures, so I don't understand...
Hm, there's conflicting info then on the forums and Unity Answers, where everyone so far says 2048 is fine for 3GS (but not 3G and below)... Are...
Ah, I see, thanks for explaining that! Hm.... sorry I haven't been able to offer a solution though... will put thinking cap on too, because no...
I have a question relating to this. For my game, it runs easily at 60fps on iPhone 4s+, 30fps on 3GS, but on iPod 4 at around 28-30 (sometimes a...
Really? Even for 3GS / 4 (not 4s)... I've currently got ~35 in my game and was worried (sometimes it hits 50 for some reason very quickly)
How do you do that? ** Aren't the strings part of the render video? Or are you saying you can select a video to play?
My first question: How are you creating and displaying the movies? Are you just creating mpegs or whatever and loading them up? If you do get...
Hi I'm creating a 2D game, made up of sprites. I use Spritemanager 2 to handle the atlases etc, and I'm building one for iphone/ipod, and...
100 draw calls wouldn't be helping either! Ouch! Have you reviewed efficient use of textures? My game currently runs at its peak at 35 draw calls...
Hi Did a search, but came up with nothing helpful. I'm using DontDestroyOnLoad to keep music playing between scenes. However, if the player goes...
Thanks, but I've seen this. My post is about the differences/advantages between the two plugins I mentioned about... Want some user's experiences...
Take the windows user to a mac store ;)
LOL What? I think I missed something. lol
Yes, I could, but looking at the unity docs it's not that clear for someone like me on how to use. Forums regarding this too suggests that for all...