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User-error. 2D Camera wasn't being cleared, causing render issues in the build.
First the setup - working in editor, desktop builds - but not webgl builds. Unity 2021.2.6f1 deferredBuffer = new RenderTexture(bufferWidth,...
Have you also adjusted matchMonoFOV?
I'm also waiting for a main-line fix for this. It's consuming between 3-4ms of frame time on high pixel density devices, when we need to be at 60fps.
I'm Brian - Graphics programmer, game developer, VR developer. I'm currently working on mobile VR, as well as a PC / PS4 title. Diagnosing...
I'm also struggling a bit - but in custom shaders. Should this work for arrays, and 3D textures? (I've tried both). Depth is calculated out of...
Thanks - doing it in compute is easy enough.
I have a compute buffer: RWStructuredBuffer<uint> I 'm using InterlockedOr to perform scene voxelization. This buffer never needs to leave the...
Hey - for various reasons, I'm serializing my own FSM (not using the NC one). But I love your editor. Can FlowCanvas handle assignment of...
Yeah - EnlightenRuntimeManager.PostUpdate... ReflectionProbes. I'm writing custom shaders, and it's getting harder and harder to disable all these...
Yep - perspective filter nailed it.
Unity 5.1.2 - Just purchased TMP today - so latest - Asset Store says 0.1.5 beta 2.2
I'm running in linear. Padding helps the movement flicker, although I'm seeing some screen space dependent issue with the default shader, where...
The fast filter width estimates, from Nvidia http://http.developer.nvidia.com/GPUGems/gpugems_ch25.html
It's mostly apparent whenscrolling small-ish fonts, or small fonts with hard borders where the current setup really pulses. I didn't have a good...
Makes sense. Anyway - the font, kerning, and the rest is well worth it. I can tweak the shaders myself. Thanks.
The real use case here is moving, scalable text. If the camera moves, ideally I'd want the softness level to stay the same independent of size on...
This is great - I was going to write the SDF code - but hey, why bother. This package is awesome. One question - I looked through the shaders,...
Awesome - I appreciate it.