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Hello, I just picked this up and I'm looking to convert it to uGUI under Unity 5 since I don't own nGUI. I'm not entirely familiar with the...
Just a suggestion, but you might want to also post to the ORK1 part of the forums should you decide to do a writeup on your work. For keeping...
@gil I haven't played around with it too much, but I have a couple of questions about the "typewriter" style text display. 1) Is there any way...
This particular example is from a HUD > Information Element text box. I would expect that if the buttons to insert code exist in relation to a...
Alright, that solves that mystery, but the reason that I was attempting to "correct" the "malformed" codes was because I was seeing the text codes...
I'm trying to format some text using TextCodes, but I'm having very little luck. Some of the codes work (like #time), but all of the formatting...
Yes, this, please =p
I'd also like to see some way of doing this kind of thing more easily. It would be nice to end up with each Ability having their own set of...
Yes, this seems to be the same as what I'm seeing, which is counter intuitive since those values would need to be calculated upon character...
I'm having some issues with a Status Value calculation. I'm using a formula to determine the value of a Status Value by combining two other Status...
Thanks, Jikiyal. I actually found that after I started to mess with the code again (and I was coming back to update my reply =p). One problem that...
Well then how does ORK call HUDs when the Toggle key is pressed? Like I mentioned before I already have a Toggle Key setup, but I really need a...
Thanks for the suggestion. I've already got the HUD element hooked up to an Input Toggle Key which would end up with conflicts if I tried to...
@GIL Can you share the code to toggle a HUD element programmatically? I've been digging through the ORKFramework breadcrumb trail, but I can't...
This was the problem. I was looking in the Combatant settings for the Faction stuff. Didn't think to check the Game Settings. Thanks ^^ One...
Any advice as to why Abilities might have stopped working after updating the Beta? I can attack using the Base Attack, but when I use the "Fire"...
@GiL Can you explain how to access and manipulate the new game variables via custom scripts? I don't think that was covered in the Game Variables...
@GiL Thanks for the code ^^ I'm using a plugin called Xinput.NET which handles all of the 360 special things (like gamepad detection, vibration...
@GiL Can you give me an example of the code required to call one of the ORK Input Keys? I'm creating a script to handle 360 controller support...
Thanks ^^ I've been looking forward to this.