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That is an interesting hack, thanks! But it doesn't really work for me, as it uses alpha clip rather than alpha blending (unless I missed...
I haven't found one, though I didn't keep looking for very long after my previous post. I just used HLSL instead, which worked fine.
Same issue here in LTS 2021.3.20, shader graph 12.1.10. Is there any workaround other than downgrading to 2020? Would hand-coding the shader...
Thanks Richard! I thought it was pretty trivial but you never know... :) I'll get a bug in today.
This is going to sound like a really dumb question, but here we go... Most particle systems I've seen have a -90 rotation on the GameObject's X...
Sure, case number is 1428547 :)
Hey there, I'm using the LTS 2021.3 version and have a bit of an issue. When using table view with the experimental serialized property column...
Thanks @maximeb_unity, I found the relevant setting in Rider. It defaults to "BOM for new UTF-8 files: with BOM under Windows, no BOM otherwise"...
Thanks @maximeb_unity, that worked! Fantastic! :D I originally made the json file in Rider I think. I guess in future I just use notepad, or...
This is probably something simple, but it's fairly new territory for me so maybe someone can help me out? :) What I'm trying to do is import a...
Make sure there are no spaces in your project's path.
You need to downgrade TextMesh Pro to 1.3.0 for it to work with Tiny 0.14.5 and Unity 2019. (Package Manager/TextMesh Pro/See All...
This didn't work for me, since there was no such folder present. Have sent a DM as requested. :) edit: turns out there was a space earlier in my...
Hi, I'm still getting the dependency update exception when trying to install samples on 0.14.5 preview. Also getting the TMP error mentioned...
FlipX works here. yourSprite.FlipX = true;
The issue is that the controls for the sprite and the draggable sprite plane will take precedence over Unity's gizmo, so it can be hard to move...
Excellent, thanks for the quick reply. Though you didn't quite answer point 2 fully - is there a function to scale tilemap tiles to pixel perfect...
Hi, I am looking to migrate from ex2D, to that end I've been reading through the TK2D docs and forums and so far it all seems pretty great. So,...
I believe so; you will get OnSwipe events when dragging in empty space.
Hey there, I'm using Ragespline to do procedural landscape (like in the "Uphill Rage") demo, and I was wondering if there was support for Farseer...