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Rewired 1.1.55.0 is available on the Unity Asset Store. Release notes: 1.1.55.0: Changes: - Added Update Mode option. - Removed...
Buttons and keys are 100% identical. I don't know what you mean by "Boost overloads in X seconds" because I don't know how you have chosen to read...
Then your best option would be to download Rewired for Unity 2019.4 from my website and see it there are any issues. The only issues that might...
1. The Unity Asset Store downloads the asset for the version of Unity in which you open the asset store. There is no manual selection of which...
You said you are using Unity 2019.2.3f1. You must use Rewired for Unity 2019. Using a version of Rewired not built for the version of Unity you...
These DLLs already come with the correct settings when imported. I wouldn't have been able to publish it without receiving these same errors if...
Control Mapper is not designed for such a special case use case and modifying the source code is not supported. I suggest you make your own...
Thanks! I'm glad you like it.
The documentation states element indices will not be reliable. Element Identifier Ids are constant across all platforms. Element Identifier is a...
Then the only possible way that could be happening is if Application.isFocused is returning the wrong value and I will not be able to fix it.
Rewired doesn't support multiple independent mice or keyboards: https://guavaman.com/projects/rewired/docs/FAQ.html#multiple-mice-and-keyboards
Make a map for the specific controller and don't just rely on the Gamepad Template. The Gamepad Template does not cover all possible elements on...
There is no code path that would lead to this result with the code you have shown unless you are subscribed to ConflictFoundEvent multiple times...
It looks fine to me. They will not accept an onmicrosoft.com email address. The others are under the same domain, so either will work.
If you are using UserDataStore (part of Control Mapper), you need to clear PlayerPrefs if you make changes to the settings in the Rewired Input...
You can have as many bindings as you want on as many maps as you want to any Actions and they will all work, provided all the following are true:...
You're using mapId as an index in GetMap(int mapId). mapId is not an index. It is a unique id generated when the Controller Map is created. This...
Please post the error and any stack trace it prints. I see nothing in any code related to these functions that would print an error saying a...
The only possible way to debug a problem like this is to use Debug Information to analyze what is happening at runtime. Looking at things in the...
I cannot reproduce any issue and there is nothing that has changed in Rewired that would cause controller input to behave differently than...