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Sincere apologies for the problems being encountered. I can say that we hear you loud and clear, we're doing a lot about it and that while we...
@hoesterey Thanks for sharing your experiences and suggestions. We have discussed whether we should make games or not, and just doesn't seem...
Thanks for your words of kindness and encouragement, it means a lot to all of us. We exchange thousands of messages internally on topics like...
@MrEsquire I'm the VP Engineering at Unity. Your problems are ultimately my fault/responsibility and I apologize to all who feel we're not...
Hi everybody. Firstly, thank you very much for your feedback and input. We take this very seriously. We have fixed a mountain of bugs/issues and...
Send me a private message with your order number and I will ask them to refund you.
You request from Asset Store, they follow up with me. Let me know if you have any problems!
@unityB Yes, create multiple LODs by clicking on the asset in the project window, not on an object in the scene. It's an annoying "bug" whereby...
@unityB The mesh isn't computed at runtime, Cruncher is only an editor-time tool that creates new decimated meshes. As long as you don't link the...
I maintain the material list exactly as it is, and lower polygon counts allows for better batching because there is a limit on triangles/verts per...
@ev3d Actually I emailed you promptly the same day you sent me the email with a list of suggestions to try to find the cause of your problem and...
Was at Oculus Connect last week, just got back. Will take a look this week. Sorry for delay.
Yikes, sorry all. I didn't get any notifications about the posts. So sorry for that. Looks like everything is sorted out, I emailed @ngwilliams...
@darkhog I'll see if I can find it somewhere. Been a few years!
We will definitely start blogging more about what we're working on more regularly.
No promises on the final feature set as it's still in design/prototyping phase, but of course a new terrain system will be modern, maintained, and...
I need more than 30 minutes to answer about LOD option :-) Give me a day to find out!
@TechiTech As a side note you can do achieve the same thing (and maybe better) yourself. I built several games for Unity using the Unity...
I will look into whether turning off the current LOD of terrain is possible/easy.
Nothing to share yet, sorry.