A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Depends on what the "TV" is. If by TV you mean apple tv, fire tv, or a platform that can run Unity apps then yes but if not no. EWC requires both...
Running in background does work on PC reliably but in my experience it does not do so reliably on most phones (a few do but many more just suspend...
Definitely still seems like a parsing issue. Did you rebuild both the client and the server when you changed the constant to make sure they are in...
That does help. By any chance is the device's language one that has decimal points using comma (,) instead of period (.) ? If so the issue is the...
That's the stacktrace which doesn't really show what the actual exception that was thrown is. For that you'd need to set a breakpoint in visual...
That's very odd. From the logs all the traffic is normal and the data looks fine. It isn't a network issue both sides see eachother just fine. The...
That message is usually displayed if you kill the appication will the sockets are still active, which is normal. If you are seeing this during...
Sorry for the late reply, things have been a bit crazy over here on lockdown. The Unity Eventsystem wasn't removed but rather they put it into a...
The product just wraps the Unity input manager so as far as that is concerned you wouldn't see any difference. In general if you are just using...
How did get IL2CPP/.NET (which is what EWC uses depending on the backend) to use the correct computer name? Did OSX have the incorrect name...
I don't have a pixel but that seems very strange. When it acts up is it just the game or any wifi in general for anything on the phone?
I've been trying to reproduce on my network with my macbook on those versions this week but haven't been able to thus far. Just curious does it...
To try and reproduce it here on my OSX box (I'm assuming at this point it's OSX specific) what OSX version are you running? Does it also happen on...
Which backend are you using? Il2CPP? The stack trace indicates it's likely erroring out in one of Unity's implementations but to figure out which...
The product functions on the Quest, but it's a 3 DOF product so it doesn't make a lot of sense to use it on the Quest other than maybe the laser...
The product functions on the quest but it is a 3DOF product not 6DOF. Things like the laser pointers don't matter much and are interchangeable but...
I believe you also sent me an email which I replied to, but are there any errors in the console or is it just a blank screen like mentioned above?...
Ah, send an email to our support email address on the asset store page with your invoice. I can then send you a beta that believe has a control...
It's called look dpad and it's in the pointer example.
The Go doesn't have 6DOF so it's obviously not real world walking. Inside of the product you can walk by two different schemes on the dpad. One...