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I want to mention how to get gVim working with unity (so that double clicking an error in the error console, for example, opens the offending...
% is the modulo operator. You use it like other operators in your code (+, -, *, /, etc.) It returns the remainder after performing division....
edit: double post, sorry
15 % 10 = 5 25 % 10 = 5 11 % 10 = 1 etc. :)
GUIText is a component, not a game object. The logic is the same. First, find the game object that has the attached GUIText component obj...
Scripts are components not gameobjects, that's why GameObject.Find().text won't work Try...
You could try setting transform.eulerAngles.y = 45 http://unity3d.com/support/documentation/ScriptReference/Transform-eulerAngles.html
Here's how I'd do it (in boo) for deg in range(0, 360): rad = deg * Mathf.Deg2Rad x = transform.position + Mathf.cos(rad)*radius...
Hah, I saw the link to that app on Penny Arcade and made a mental note to check it out later. Pretty cool to see BioWare using Unity :)
Glad to hear you got it working :) Have you considered using/used VirtualBox for OpenGL testing? I haven't used VMWare but I've successfuly...
That's pretty cool, thanks for the link. Something to check out later :)
This is pretty interesting. Thanks for posting
Hum, I wonder if it would be possible to extend the Unity editor to have some sort of testing framework in it. Like, click on a script, then click...
http://unity3d.com/support/documentation/ScriptReference/RaycastHit.html For a simple textured plane, I would check the UV coordinate of the...
I agree. A chess board grid would be easier done using a single textured plane (or more complicated mesh, if you so wish), imo. Less hassle and...
You need to use the System.Random class. Check out the .NET documentation, it's really easy to google and there's lots of it (you're not confined...
It's here http://unity3d.com/support/documentation/ScriptReference/WWW.html
edit: sorry, was in a rush, did't notice that you'ŗe specifically avoiding OnMouseX functions. Disregard my post :) For mouse "over...
I can't test it right now, but I think it goes like this: Create a public variable in script A to hold the reference to script B (i.e. public...
Thanks for the clarification on using external class libraries, dawvee. My reasoning for assuming the .NET version is to blame, is that...