A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Sounds like you want an inverse-lerp or similar, check this: https://answers.unity.com/questions/1271974/inverselerp-for-vector3.html
You have used y twice, root 32 is 5,65
Hint: ( t2.position - t1.position ).normalized is a vector which is the direction from t1 to t2, a single unit long.
Sounds like you are looking for something recursive, example: struct someStruct { public string label; } //list of the...
The key words to search for is "World space UI" https://www.google.com/search?q=unity3d+world+space+UI You can make canvas a world object, not...
Still not entirly clear what you want. something like totalValue += ChosenPixelValue.r + ChosenPixelValue.g + ChosenPixelValue.b +...
You havent really posted a good snip of your code your for loop iterates by x++, but you keep using x++ within the loop block (assuming the 3...
You only need to initialize one time with a seed. Each time you subsequently use a Random.Value, it internally advances the sequence of random...
I thought that might the case, rather than bumpy sphere. You want to calculate the Dot Product of the ray direction (or camera forward) and the...
Change the ToString argument to a different pattern, perhaps "0.00"
Keep in mind, if you raycast against a sperical sphere, your hit point will always be the same distance from the center of the sphere, that value...
Listed on the linked page is https://docs.unity3d.com/ScriptReference/Rigidbody2D-gravityScale.html You can probably use that instead
https://docs.unity3d.com/ScriptReference/LayerMask.NameToLayer.html NameToLayer returns an integer representing the index of the layer - NOT a...
You do not need to reset the value of i The for loop runs through all values of i, and because the for loop is itself inside of a while(true)...
Your code always calls ThisTask.Fail(), after testing the planes (unless calling succeed terminates the method, idk) Note: The visualization...
The dot notation ( xx.y ) is used to access members, in a string array ( string [] {"string1"... ) they are not members, but elements, and you...
OnTriggerExit { StartCoroutine(CloseTheDoor) } Or similiar
OnTriggerExit is only called on the single frame that the collider exits the trigger volume. Have a look into animations (and animate the door),...
GetPosition assembles the 9 points in the xy plane (without accounting for the desired plane normal) and then you are projecting them into the XZ...
GetMouseButton should probably be GetMouseButtonDown (or up) http://docs.unity3d.com/ScriptReference/Input.GetMouseButtonDown.html