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There is alternative library for native keyboard https://github.com/mopsicus/umi
Here is my solution using System; using System.Linq; using System.Reflection; using System.Threading.Tasks; using UnityEditor; using...
Is it possible to stream mobile camera feed along with sound to Azure Media Service?
Check Sample scene LiveProcessing
Is it possible to make fallback to TextMeshPro inputfield for WebGL builds? Or how to keep virtual keyboard in WebGL builds?
https://forum.unity.com/threads/issues-with-app-built-for-ios-15-and-xcode-13.1178437/#post-7632973
Hi, it looks like EasyMobile Contacts API doesn't friendly with Cyrillic letters: 2021-03-26 23:16:32.415519+0400 ***[5001:2902990]...
http://cdn.imgtec.com/sdk-documentation/PVR+File+Format.Specification.Legacy.pdf
Hm, if I set null to _BumpMap - no problem
Hi all! Tried to make custom standard shader, but have issues with reflections in windows build (Unity 5.4.5, 2017.4.40), in Unity Editor all...
It works in sample project. But if I copy NetCube code to my empty project (or write from scratch), the cube does't move, until I remove Physics...
Same here. How to move rigidbodies with netcode?
Thank you!
Can't choose Linux as target platform. Linux module is installed. [ATTACH]
That helped. Thank you!
The problem is on Video RAM usage. I have 512mb of VRAM, while netcode sample gets 0.9Gb in editor. But why?
[ATTACH] [ATTACH] 0.9 Gb of Video RAM usage? While I have 512mb. That's the reason of low fps on my machine.
With synchronous burst compilation - same behaviour. Also first run takes 30 sec + increase memory usage up to 4gb.
Just tried the samples and it all unusable on MacBook Pro 15 2012 (non retina) (10.14.6, Metal) [ATTACH]
And it fixed again in iOS 13.2